Our Computing curriculum aims to instil a sense of enjoyment around using technology and to develop pupils’ appreciation of its capabilities and the opportunities technology offers to create, manage, organise, and collaborate. ‘Tinkering’ with software and programs forms a part of the ethos of our curriculum as we want to develop pupils’ confidence when encountering new technology, which is a vital skill in the ever evolving and changing landscape of technology. 

Through our curriculum, we intend for pupils not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens.
Our curriculum enables pupils to meet the end of Key Stage attainment targets outlined in the National Curriculum and the aims align with those in the National Curriculum. When used in conjunction with our RSE & PSHE curriculum, our Computing curriculum also satisfies all the objectives of the DfE’s Education for a Connected World framework. This guidance was created to help equip children for life in the digital world, including developing their understanding of appropriate online behaviour, copyright issues, being discerning consumers of online information and healthy use of technology.


The National Curriculum programme of study states:

‘The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems, and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world’.

Therefore, our Computing curriculum is designed with three strands which run throughout:

  • Computer science

  • Information technology

  • Digital literacy

Our curriculum is organised into five key areas, creating a cyclical route through which pupils can develop their computing knowledge and skills by revisiting and building on previous learning:

  • Computer systems and networks

  • Programming

  • Creating media

  • Data handling

  • Online safety

This ensures a broad and balanced coverage of the National Curriculum requirements, and our ‘Skills showcase’ units provide pupils with the opportunity to learn and apply transferable skills. Where meaningful, units have been created to link to other subjects such as science, art, and music to enable the development of further transferable skills and genuine cross-curricular learning.

Lessons incorporate a range of teaching strategies from independent tasks, paired and group work, as well as unplugged and digital activities. This variety means that lessons are engaging and appeal to those with a variety of learning styles.



The impact of our Computing curriculum can be constantly monitored through both formative and summative assessment opportunities. Each lesson offers opportunities to assess pupils against the learning objectives and each unit has a unit quiz and knowledge catcher which can be used at the start and/ or end of the unit.

Pupils should leave Kielder Primary School equipped with a range of skills to enable them to succeed in their secondary education and be active participants in the ever-increasing digital world.

The expected impact of our Computing curriculum is that children will:

  • Be critical thinkers and able to understand how to make informed and appropriate digital choices in the future.

  • Understand the importance that computing will have going forward in both their educational and working life and in their social and personal futures.

  • Understand how to balance time spent on technology and time spent away from it in a healthy and appropriate manner.

  • Understand that technology helps to showcase their ideas and creativity. They will know that different types of software and hardware can help them achieve a broad variety of artistic and practical aims.

  • Show a clear progression of technical skills across all areas of the National Curriculum - computer science, information technology and digital literacy.

  • Be able to use technology both individually and as part of a collaborative team.

  • Be aware of online safety issues and protocols and be able to deal with any problems in a responsible and appropriate manner.

  • Have an awareness of developments in technology and have an idea of how current technologies work and relate to one another.

  • Meet the end of Key Stage expectations outlined in the National Curriculum for Computing.